News

MAME v0.262 has released!

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MAME is a multi-purpose emulation framework.

MAME’s purpose is to preserve decades of software history. As electronic technology continues to rush forward, MAME prevents this important "vintage" software from being lost and forgotten. This is achieved by documenting the hardware and how it functions. The source code to MAME serves as this documentation. The fact that the software is usable serves primarily to validate the accuracy of the documentation (how else can you prove that you have recreated the hardware faithfully?). Over time, MAME (originally stood for Multiple Arcade Machine Emulator) absorbed the sister-project MESS (Multi Emulator Super System), so MAME now documents a wide variety of (mostly vintage) computers, video game consoles and calculators, in addition to the arcade video games that were its initial focus.

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Changelong is too long. Here:

[URL...

A PSET4 - An emulator is being announced.

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Open source PS4 emulator

Nothing for now.

XRoar v1.5.2 has released!

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XRoar is a Dragon32/64 emulator but also Tandy CoCo.

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Changelog:

– GIME: timer interrupt fixes [Tim Lindner]

Gopher64 v0.1.3 released!

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This is an N64 emulator written in Rust by Logan McNaughton (simple64) and some portions of it come from mupen64plus and/or ares.

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The objectives in summary are as follows:

–Performance. The author wants to be able to use this emulator on my laptop.
– Easy to use.
– Easy to work with. Dynamic recompilers are powerful, but they are very difficult to read and understand. This emulator will only have interpreters for CPU and RSP. In addition, it is written in Rust (apart from Parallel-RDP), a modern programming language with an ever-growing number of users. The author has tried to avoid the use of macros, which can reduce the repetitiveness of the code, but also its readability.

Changelog:

  • Bump actions/upload-artifact from 3 to 4 by @dependabot in #32
  • Update eframe requirement from...

ShadPS4 v0.0.2 (28/01/2024) is released!

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It is a preliminary PS4 emulator for Windows and Linux written in Cz created by Shadow (of where it takes its name), author and contributor to prestigious projects such as PCSX, PCSX2, PCSP, JPCSP, arcadeflex, rpcs3..

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Changes:

– Merge pull request 77 from georgemoralis/TLS-works
– Merge branch 'TLS'works' of github.com:georgemoralis/shadPS4 into TLS-works
– some fs work for openorbis (WIP)
– orbis weird sceVideoOut calls
– skip over 0x66 prefixes in TLS
– Basic TLS with patching – int 0x80
– initial PT-TLS support
– libkernel functions to get openrorbis working (without tls)
– some cleanups

JoyShockMapper v3.5.3 has released!

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JoyShockMapper converts the gameplay inputs into keyboard, mouse and virtual joystick events so you can play PC games with these joysticks. Use gyroscopic controls and the flick stick to play games with unparalleled accuracy on their respective consoles.

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The Sony PlayStation DualSense, DualShock 4, Nintendo Switch JoyCons (used in pairs) and Nintendo Switch Pro have many points in common. They have many of the features expected from modern game controllers. They also have an incredibly versatile and underutilized entry that their biggest rival (Microsoft's Xbox One controller) does not have: a 3-axis gyroscope (hereinafter referred to as “gyroscope”).

The goal with JoyShockMapper is to allow you to play PC games with DS, DS4, JoyCons and NS Pro even better than on their respective consoles, and to demonstrate that more games should use these features in this way.

PCXSense v0.6 beta has released!

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This project aims to make the use of your Dualsense controller as easy and worry-free as possible with the ability to customise everything related to your own experience.

This project improves your experience on emulators through the use of adaptive triggers.

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Some bulk functions:

– Easy-to-use graphical interface
– Management of vibrations
– Bluetooth and USB mode
– Gamecube/Wi triggers (Chrusers with Dolphin emulator)
– WiiU/Nintendo Switch triggers (Celms with Cemu and Yuzu emulators)
– Update Checker (It does not download the update but warns the user when a new update is published)
– Macros

Play v0.63 released!

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Play is an emulator of PlayStation 2 and Namco System 2X6 (as well as the System 147/148 variants) for Windows/MacOS/iOS/Android. It is currently written in C/C plus and uses a cache/instruction recompilation system to achieve better performance while emulating the CPU.

The emulator can operate a set of games. The author's goal is to achieve a level of quality that will allow anyone to play their favorite PlayStation 2 game on their PC.

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Compatibility index on 2560 test games:

Nothing: 0.12%
Loadable: 3.09%
Intro: 12.77%
Ingame: 42.77%
Playable: 41.25%

Changelog unknown

PPSSPP v1.17 has released!

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Very powerful, PPSSPP is a free and free Sony PSP emulator (for Windows, Android and others via SDL) written in C++ by Henrik Rydgard (very well known under the pseudonym of Ector, already author of the PSP emulator Potemkin and best known for Dolphin, having also worked on a number of Dreamcast emulators).

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The changes are as follows:

CHD support
CHD was originally a format for compressing hard drives from arcade games in MAME, but has become since the most popular format for storing ISOs for CD- and DVD-based video game consoles. PSP already has a different format, CSO, which can be used toilize loss-lessly compress ISOs, and as a bonus, unlike CHD, these actually work on the real hardware.

So you might ask, why support CHD? It does provide a slightly better compression ratio, but the main reason is that it’s simply asked a lot. Many people seem to familiarize with a set of tools, and since CHD works to...

2024-01-26 Recent Releases

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* Raine 0.96.7 [Arcade] - https://raine.1emulation.com/download/latest.html

* BML3MK5 1.9.5 [Hitachi BML3] - http://s-sasaji.ddo.jp/bml3mk5/download.htm

* XRoar 1.5 [Dragon / Tandy CoCo] - http://www.6809.org.uk/xroar/

* Pyboy 1.6.13 [Gameboy] - https://github.com/Baekalfen/PyBoy/releases

* DCMOTO (2024-01-24) [Thomson TO7, MO5, etc] - http://dcmoto.free.fr/

Rosalie's Mupen GUI v0.5.6 is released!

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It's an easy-to-use user interface for mupen64plus (which it integrates), free and open source, it's written in C++.

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– Fix updater for portable installs on windows failing to extract the zip file
– Fix Load State and View Log having the same default shortcut
– Fix not being GPL compliant by disabling the building of angrylion-rdp-plus by default (thank you @orbea and @carmiker)
– Fix installation not respecting CMAKE_INSTALL_LIBDIR
– Fix third party projects not respecting CMAKE_C_FLAGS and CMAKE_CXX_FLAGS
– Fix not all third party projects respecting the RelWithDebInfo configuration properly
– Fix GLideN64 not installing correctly with the RelWithDebInfo configuration
– Fix mupen64plus callbacks during initialization not showing up in the log window
– Add a few GUI logging messages
– Improve view log dialog behavior with clearing the log
– Update copyright year in the about dialog (thank you @JakobDev)
...

Ares v135 released!

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Created by Near (ex byuu) and continued by Luke Usher ( PolyBlast / CxBx-Reloaded ) and others, Ares is a multi-system emulator whose development began on October 14, 2004. He is a descendant of Higan and BSNES. It focuses on precision and preservation.

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Ares emulates the following 33 machines:

– Atari 2600
– Famicom and Famicom Disk System
Ares emulates the following 33 machines:
– Nintendo 64/64 DD
– Atari 2600
– Famicom + Famicom Disk System
– Super Famicom + Super Game Boy
– Nintendo 64/64DD
– Game Boy + Game Boy Color
– Game Boy Advance + Game Boy Player
– SG-1000 (+ Arcade version) + SC-3000
– Master System + Game Gear
– Mega Drive + Mega 32X + Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine + PC Engine CD + SuperGrafx
– MSX + MSX2
– ColecoVision
– Neo Geo Pocket + Neo Geo Pocket Color here ...

Panda3DS v0.8 released!

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Panda3DS is a Nintendo 3DS emulator about the red panda, written in C++ and using the HLE.

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Changes:

– More games working
– first release including Android builds
– new desktop UI (Labeled Qt below, as opposed to the original SDL frontend which is just a window)
– and more…

2024-01-19 recent Releases

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* Kegs 1.34 [Apple2gs] - https://kegs.sourceforge.net/

* GroovyMAME 0.261sr002zz - https://github.com/antonioginer/GroovyMAME/releases

* Stella 6.7.1 [Atari2600] - https://github.com/stella-emu/stella/releases

* WinArcadia 30.8 / DroidArcadia 2.44 [s2650-based] - https://amigan.yatho.com/

* SimCoupe 1.2.13 [Sam Coupe] - https://github.com/simonowen/simcoupe/releases

PyBoy v1.6.12 has released!

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It is a Game Boy emulator written in Python.

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The changes are as follows:

– Fix pip install for PyPy

Crossrunner v1.02 has released!

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Crossrunner is an Apple IIGS emulator and a cross-development environment. It offers precise cycle-based emulation and a user-friendly interface.

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Changelog:

v1.02

  • Fixed: Ensoniq interrupt timing (Music Construction Set)
  • Fixed: Incorrect keyboard modifiers when changing windows
  • Fixed: C7xx firmware making C3xx firmware fail to activate Mousetext (A2Desktop)
  • Fixed: Debugging in I/O space
  • Fixed: CTS/DCD state when no serial cable is plugged in (AppleLink)

SameBoy v0.16.2 has released!

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An ultra-accurate emulator of Gameboy N'B/Color for Windows and MacOs also offers a debugger.

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Changelog:

Version 0.16.2

This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator

Accuracy Improvements/Fixes

  • Improvements to the “Accurate” frame blending option; SameBoy now correctly tracks the “parity” of each frame, and uses a more realistic blending ratio
  • Support for bootleg ROMs that claim to have no RAM in the MBC field, but also declare a non-zero RAM size
Bug Fixes

  • Removed XAudio 2.7 support and replaced it with the redistributable version of XAudio 2.9, fixing various crashes on Windows 7
  • Fixed an issue with the menu graphics being glitched in the SDL frontend if SameBoy is set to display a border
  • Fixed the update dialog in the Cocoa frontend displaying the changelog in the wrong font...

2024-01-12 Recent Releases

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* mGBA 0.10.3 [GBA] - https://mgba.io/

* Mednafen 1.32.0-UNSTABLE [Multi-system] - https://mednafen.github.io/releases/

* RomVault 3.6.4 [Rom Manager] - https://www.romvault.com/

MedGui Reborn v0.124 has released!

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MedGui Reborn ia a Windows Front-End/Gui for Mednafen multi-system emulator.

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  • Fixed do not worked rom sorter after launched a game
  • Fixed broken boxart and update download on Win XP
  • Ignored ssl certificate on webclient
  • Set Mute Discord by default on MedClient
  • Cosmetic change on Cheat Manager
  • Changed qwebirc nick default user
  • Added support for ps1 bios extracted from ps3 firmware
  • Added Favourites to MedClient comboconsole
  • Fixed empy boxart when a download attempt fails (thx Boubikos for bug report)
  • Fixed Cheat Manager for pce_fast module
  • Fixed netbutton behavior on textual medgui menu when you start a netplay session by medclient
  • Organized and grouped in a better way the file extension on file open window
  • Added "Clean entries from list" on Advanced menu
  • Always enabled "Remove from list" option on Adavnced Menu
  • Added text clipboard copy when...

Gopher2600 v0.28 has released!

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Gopher2600 is an Atari 2600 emulator. Although the performance is not as efficient as some other emulators, it is still suitable for playing games on a reasonably modern computer.

Changelog:

  • Paddles

  • User input handled more frequently meaning finer paddle control

  • Moviecart

  • Improved behaviour of video/audio when the movie is rewound to the start/end of the video
    • this reflects recent changes in the real Moviecart kernel
  • Automatic setting of TV specification now works
    • Format of movie cannot be detected until after movie starts

  • Television

  • Setting the TV mode also changes the underlying clock speed of the console
    • PAL and SECAM run at different speeds to NTSC machines
  • Added PAM-M
    • this sets the clock of the machine to PAL-M but attached to a PAL...

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