Created by Rich Whitehouse, BigPEmu is the first Atari Jaguar and Jaguar CD emulator to offer compatibility with the entire commercially available cartridge library and offers excellent performance and a wide variety of unique features.
It should be noted that at the base it was a closed source emu which was integrated into the Atari50 compilation. Without a shadow of a doubt, Jaguar's best emulator in front of Phoenix (which remains the best 3DO emulator), the VirtualJaguar, Mame and everything else.
Changelog:
Version 1.12
– New D3D12 video plugin. The shader tool has also been updated and supports generating DXIL.
– New Windows ARM64 builds. Less frequently used platform-dependent functionality may remain unimplemented on this platform.
– Added a Blitter capture feature for...
Play is an emulator of PlayStation 2 and Namco System 2X6 (as well as the System 147/148 variants) for Windows/MacOS/iOS/Android. It is currently written in C/C plus and uses a cacheting and instruction recompilation system to achieve better performance while emulating the CPU.
The emulator can operate a set of games. The author's goal is to achieve a level of quality that will allow anyone to play their favorite PlayStation 2 game on their PC.
– Minor optimizations.
– Compatibility improvements (Fatal Frame 2/3).
– Fixed map rendering in Oneechambara games.
– Reorganized Namco System 147 arcadedefs and added some new ones.
ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.
Created by DH and Hykem (and joined by a set of developers), RPCS3 is a multi-platform Playstation 3 emulator that aims to become as complete as possible. It was primarily a disassembly but now pushes performance to the point of running a certain number of commercial games, thus becoming the first PS3 emulator emulating commercial games, however it requires an extremely high-performance PC.
Indeed, you will need nothing less than a CPU type core i7 plus 4Ghz (see minimum config required on the official website), a recent nVidia GTX graphics card, high-performance DDR4/5 memory, or a recent operating system to hope to launch games in a relatively smooth mode (but be careful it depends a lot on builds and games).
Several rendered is available to you: None, OpenGL, DirectX12 (Windows 10 only) and Vulkan (which aims to eventually replace...
It is a user interface that is simple to use for mupen64plus (which it integrates), free and open source is written in C-plus.
Changelog:
– Fix parallel-rsp regression introduced in v0.5.8 (see libretro/parallel-rsp-12)
– Fix corruption when using GLideN64 and resizing the window (seet gone/GLideN64-2835)
– Fix changing save state slot always selecting slot 0 on some system configurations
– Fix changing speed factor always using 0% on some system configurations
– Add color settings for the OSD in the settings dialog
– Add 'Test Rumble' button to the options dialog in RMG-Input
– Add 'Play Game with State' to the context menu of the ROM browser
– Add '-load-state-slot' commandline option
– Update cheats and GLideN64
SpecEmu is a Spectrum emulator created to run on Windows, it requires DirectX. Entirely written in Assembler, it is therefore very fast and faithfully reproduces a 'X Spectrum' hardware.
Created by DS Baxter (aka)Shonumi Ikozumo) GBE an emulator of GameBoy/Color, GBA and NDS for Windows. The aim is to create an emulator.Ultra-portableusing C and SDL, document the functions of the Game Boy by a clear code, and add many improvements (graphic filters, codes, custom sprites, etc.).
– Reworked Pokemon Mini netplay to be much simpler. All players need to do isole each point instance of GBE to the correct player (e.g. Player 1, Player 2, etc.) using the F4 hotkey.
– Added support for the Glucoboy. GBE now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
– Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No own audio/video yet.
– Improved support for the Play-Yan and Play-Yan Micro. Audio/video output yet
– Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible...
Hypseus is a Daphne fork created by Matt Ownby. It is an SDL2 version of Daphne and Monkey.
It is a program to play Laserdisc arcade games on PC, Mac or Raspberry Pi.
This version includes support for Monkey and Monkey2 for Fan Made and American Laser Games.
Hypseus is a Daphne fork created by Matt Ownby. It is an SDL2 version of Daphne and Monkey.
It is a program to play Laserdisc arcade games on PC, Mac or Raspberry Pi.
This version includes support for Monkey and Monkey2 for Fan Made and American Laser Games.
It is a very precise GameBoy Advance emulator written in C. It aims at accurate cycle emulation where possible, while offering improvements such as better audio quality.
Some characteristics:
– Very high compatibility and accuracy (see Precision Chapter)
– HQ audio mixer (for games that use Nintendo's MusicPlayer2000 sound engine)
– Post-processing options (colour correction, xBR-scale and simulation of LCD phantom images)
– Support for backup status (10 backup locations available)
– Support for the game controller (the buttons and the axes can be remapped)
– Loading of ROM from archives (zip, 7z, Tar and limited support from RAR1)
– Emulation RTC
– Solar sensor emulation (e.g. for Boktai – The sun is in your hand)
The changes:
– UI: implement an option to pause the emulator when the window is inactive
– UI: improve lack of response to input changes in the sprite...
touchHLE is a high-level emulator (HLE) for iPhone OS applications. It runs on modern office operating systems and is written in Rust.
Using the HLE method, touchHLE is radically different from a low-level emulator (LLE) such as QEMU. The only code executed by the emulated processor is the binary of the application and a handful of libraries. touchHE takes the place of the iPhone OS and provides its own implementations of system frameworks (Foundation, UIKit, OpenGL ES, OpenAL, etc.).
The aim of this project is to run the games of the first days of iOS. Only iPhone/iPod touch apps for iPhone OS 2.x have been tested so far. Support for modern 64-bit iOS applications is explicitly a non-objective, and support for non-gaming applications is unlikely to be given priority due to their complexity. On the other hand, it is likely that we try to support applications for some more recent 32-bit versions...
– Fixed missing audio in After Burner II.
– Fixed flipped graphics in Jim Power.
– The game’s name in now shown in the window title.
– Partially-implemented the V counter.
– Fixed OutRun and OutRun 2019.
– Vastly-improved Mega CD support.
– Sonic CD is now playable from beginning to end, from aside its special stages.
"New stub BIOS."
– PCM emulation added.
– CDDA emulation added.
– 6-button controller emulation added.
– Improved YM2612 emulation:
– Per-operator frequency emulation added.
– CSM emulation added.
– SG-EG emulation added.
– Fixed Sonic 3’s Competition Mode menu music.
– Fixed Contra: Hard Corps’ snare.
– Fixed latency when toggling rewinding while frame-advancing (para.
– Fixed build errors when not using MSVC (-8).
– Fixed compatibility with SDL...
Lime is the Nintendo 3DS open source emulator based entirely on Citra, which it is continuing to develop.
It is written in portability and versions are actively maintained for Windows, Linux, Android and macOS.
Changes since the previous version:
– Rebranded logos and strings to use Lime3DS’s branding over Citra’s
– Compatibility list is now stored locally
– Window title and Discord RPC now use full game titles instead of abbreviated those
– GSP-GPU: Fix framebuffer dirty bit
– HLE DSP: Fix sample clamping in SimpleFilter
– Fixed misc build issues with GCC and Clang
Notes
– This is the initial release of Lime3DS. Above patch notes are relative to Citra 2104
– If you were using the Android alpha builds of Lime3DS, you will need to uninstall that version before installing this one, as the app ID has changed been
AMSpiriT is an Amstrad CPC emulator for Windows encoded in c . . . by David Manuel. It was developed on the basis of documentation and technical information freely available on the Internet, without any provision of existing source codes.
The purpose of AMSpiriT is to reproduce as closely as possible the hardware behavior of a real CPC. In the spirit of an Amstrad CPC, ergonomics was thought out in order to be the most clean and intuitive possible.
The changes:
{quote] – IPF and HFE file formats are now supported.
– Binary files (with AMSDOS header) can be loaded into ram by dragging them onto emulator’s window.
– More and better command line options. Common file formats are automatically detected.
– Improved UX and interface
– Extended RAM support, up to 4MB
– Note: “Inert” key has been replaced by “ ALT” key for emulating “COPY” key on CPC keyboard
– And as always...