SpecEmu is a Spectrum emulator created to run on Windows, it requires DirectX. Entirely written in Assembler, it is therefore very fast and faithfully reproduces a 'X Spectrum' hardware.
Created by DS Baxter (aka)Shonumi Ikozumo) GBE an emulator of GameBoy/Color, GBA and NDS for Windows. The aim is to create an emulator.Ultra-portableusing C and SDL, document the functions of the Game Boy by a clear code, and add many improvements (graphic filters, codes, custom sprites, etc.).
– Reworked Pokemon Mini netplay to be much simpler. All players need to do isole each point instance of GBE to the correct player (e.g. Player 1, Player 2, etc.) using the F4 hotkey.
– Added support for the Glucoboy. GBE now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
– Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No own audio/video yet.
– Improved support for the Play-Yan and Play-Yan Micro. Audio/video output yet
– Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible...
Hypseus is a Daphne fork created by Matt Ownby. It is an SDL2 version of Daphne and Monkey.
It is a program to play Laserdisc arcade games on PC, Mac or Raspberry Pi.
This version includes support for Monkey and Monkey2 for Fan Made and American Laser Games.
Hypseus is a Daphne fork created by Matt Ownby. It is an SDL2 version of Daphne and Monkey.
It is a program to play Laserdisc arcade games on PC, Mac or Raspberry Pi.
This version includes support for Monkey and Monkey2 for Fan Made and American Laser Games.
It is a very precise GameBoy Advance emulator written in C. It aims at accurate cycle emulation where possible, while offering improvements such as better audio quality.
Some characteristics:
– Very high compatibility and accuracy (see Precision Chapter)
– HQ audio mixer (for games that use Nintendo's MusicPlayer2000 sound engine)
– Post-processing options (colour correction, xBR-scale and simulation of LCD phantom images)
– Support for backup status (10 backup locations available)
– Support for the game controller (the buttons and the axes can be remapped)
– Loading of ROM from archives (zip, 7z, Tar and limited support from RAR1)
– Emulation RTC
– Solar sensor emulation (e.g. for Boktai – The sun is in your hand)
The changes:
– UI: implement an option to pause the emulator when the window is inactive
– UI: improve lack of response to input changes in the sprite...
touchHLE is a high-level emulator (HLE) for iPhone OS applications. It runs on modern office operating systems and is written in Rust.
Using the HLE method, touchHLE is radically different from a low-level emulator (LLE) such as QEMU. The only code executed by the emulated processor is the binary of the application and a handful of libraries. touchHE takes the place of the iPhone OS and provides its own implementations of system frameworks (Foundation, UIKit, OpenGL ES, OpenAL, etc.).
The aim of this project is to run the games of the first days of iOS. Only iPhone/iPod touch apps for iPhone OS 2.x have been tested so far. Support for modern 64-bit iOS applications is explicitly a non-objective, and support for non-gaming applications is unlikely to be given priority due to their complexity. On the other hand, it is likely that we try to support applications for some more recent 32-bit versions...
– Fixed missing audio in After Burner II.
– Fixed flipped graphics in Jim Power.
– The game’s name in now shown in the window title.
– Partially-implemented the V counter.
– Fixed OutRun and OutRun 2019.
– Vastly-improved Mega CD support.
– Sonic CD is now playable from beginning to end, from aside its special stages.
"New stub BIOS."
– PCM emulation added.
– CDDA emulation added.
– 6-button controller emulation added.
– Improved YM2612 emulation:
– Per-operator frequency emulation added.
– CSM emulation added.
– SG-EG emulation added.
– Fixed Sonic 3’s Competition Mode menu music.
– Fixed Contra: Hard Corps’ snare.
– Fixed latency when toggling rewinding while frame-advancing (para.
– Fixed build errors when not using MSVC (-8).
– Fixed compatibility with SDL...
Lime is the Nintendo 3DS open source emulator based entirely on Citra, which it is continuing to develop.
It is written in portability and versions are actively maintained for Windows, Linux, Android and macOS.
Changes since the previous version:
– Rebranded logos and strings to use Lime3DS’s branding over Citra’s
– Compatibility list is now stored locally
– Window title and Discord RPC now use full game titles instead of abbreviated those
– GSP-GPU: Fix framebuffer dirty bit
– HLE DSP: Fix sample clamping in SimpleFilter
– Fixed misc build issues with GCC and Clang
Notes
– This is the initial release of Lime3DS. Above patch notes are relative to Citra 2104
– If you were using the Android alpha builds of Lime3DS, you will need to uninstall that version before installing this one, as the app ID has changed been
AMSpiriT is an Amstrad CPC emulator for Windows encoded in c . . . by David Manuel. It was developed on the basis of documentation and technical information freely available on the Internet, without any provision of existing source codes.
The purpose of AMSpiriT is to reproduce as closely as possible the hardware behavior of a real CPC. In the spirit of an Amstrad CPC, ergonomics was thought out in order to be the most clean and intuitive possible.
The changes:
{quote] – IPF and HFE file formats are now supported.
– Binary files (with AMSDOS header) can be loaded into ram by dragging them onto emulator’s window.
– More and better command line options. Common file formats are automatically detected.
– Improved UX and interface
– Extended RAM support, up to 4MB
– Note: “Inert” key has been replaced by “ ALT” key for emulating “COPY” key on CPC keyboard
– And as always...
Lemonade is an open source and experimental emulator that emulates the functionality of a Nintendo 3ds console on operating systems such as Windows, Linux and Android.
Lemonade was launched after the end of Citra, a previous Nintendo 3ds emulator. The Lemonade project was created to continue Citra's work, solve its problems and improve its performance and compatibility.
The changes since the stoppage of Citra are as follows:
General Improvements/New Features
– Implement touch controls opacity option
– Implement rotate screen option
– Fix random crashes when a game (issue from the base emulator)
– Fix some memory leaks
– Implement un-merged commits from base
– Implement Core Downcount Hack (reduces CPU use by 15%)
– Implement Y2R hack (fix FIFA games)
– Some bugfixes for Mali GPUs
– Implement initial support for Windows, Linux and...
Created by Near (ex byuu) and continued by Luke Usher (PolyBlast / CxBx-Reloaded) and others, Ares is a multi-system emulator whose development began on October 14, 2004. He is a descendant of higans and bsnes. It focuses on accuracy and preservation.
Ares emulates the following 33 machines:
– Atari 2600
– Famicom and Famicom Disk System
– Super Famicom and Super Game Boy
– Nintendo 64/64 DD
– Game Boy and Game Boy Color
– Game Boy Advance and Game Boy Player
– SG-1000 (Arkcade version) – SC-3000
– Master System and Game Gear
– Mega Drive and Mega 32X and Mega CD
– Nichibutsu – My Vision
– Playstation
– PC Engine and PC Engine CD - SuperGrafx
– MSX – MSX2
– ColecoVision
– Neo Geo Pocket and Neo Geo Pocket Color
– Neo Geo AES / MVS...
Lemonade is an open source and experimental emulator that emulates the functionality of a Nintendo 3ds console on operating systems such as Windows, Linux and Android.
Lemonade was launched after the end of Citra, a previous Nintendo 3ds emulator. The Lemonade project was created to continue Citra's work, solve its problems and improve its performance and compatibility.
The changes since the stoppage of Citra are as follows:
General Improvements/New Features
– Implement touch controls opacity option
– Implement rotate screen option
– Fix random crashes when a game (issue from the base emulator)
– Fix some memory leaks
– Implement un-merged commits from base
– Implement Core Downcount Hack (reduces CPU use by 15%)
– Implement Y2R hack (fix FIFA games)
– Some bugfixes for Mali GPUs
Added new menu “Lemontweaks”:
– Implement FMV Hack
–...
Lime3DS is a project which aims to revive Citra, the most popular open-source Nintendo 3DS emulator. It is written in C++ with portability in mind and builds are actively maintained for Windows, Linux, Android, and macOS.
If you believe you can help with this project, please lend us your talent! We're a team of passionate enthusiasts who need all the help we can get.
Changes since Citra:
Thanks for all the support gathered throughout these last weeks and the contributions from devs, we've been able to complete our first alpha, even if it isn't much, we're happy that it is here in all of it's glory.
– GSP-GPU: Fix pokemon, mario and luigi games. by 'Gamer64ytb' in '25
– Update icons and strings by 'ShyVortex' in '1'
– Revert “Update icons and strings” by zryzendew in 2
– Fixed the licenses.txt location file in the readme by 'Reelix' in '3'
– Trying to fix linux builds by zryzendew in .
–...
Sudachi is a Nintendo Switch emulator for Android, Linux, macOS and Windows written in C- and based on Yuzu.
Changes since Yuzu are as follows:
– Rebranded to Sudachi (RIP Yoozoo) and updated some more dependencies
– Hotfix memory leaks etc
– Cleaned project up a bit, 30th commit yet for this?
– Forgot to stage these, 31 it is
– Added support for Princess Peach: Showtime!
– android: updated to latest dependencies again and fixed more deprecations
– Update issue templates
– Updated to latest EA (thanks Discord peeps), fixed compilation issues
– Removed workflow files and hook
– Fixed a couple memory leaks using up ~15 MB each iteration and initiazed
– Updated FFmpeg per dev comment, reupdated-dependencies and initialize
Runtime and rendering part is private currently. Target is to have a standalone framework for shader reconstruction, command buffer translation and managing the GPU memory, for others to use. This project uses it to run "Linux" binaries on windows.
Now it works on Nvidia gpus but still has graphical issues with tomb raider I–III remastered.
NVIDIA users still have graphic issues, especially with the now supported tomb raider remaster