Torzu is a fork of Yuzu, the most popular open source Nintendo Switch emulator in the world.
It is written in C-for portability, and the author plans to actively maintain the versions for Linux, Android, and Windows.
Changelog:
– Fixed controller UI being cut off at the bottom
– Added menu option under « About » to open to current mirror repository in browser
– Added Windows build
– Added option to optimize generated SPIR-V shaders via spirv-opt
– Added option to synchronize CPU clock to render speed limit
– Added option to launch home menu from Switch firmware
– Fixed crash when switching away from null graphics per-game
– Minor improvements and additions
Flycast Dojo is a fork of Flycast, a multi-platform emulator Sega Dreamcast, Naomi/2 and Atomiswave derived from Reicast, with an emphasis on netplay features and playback.
Flycast Dojo can be recovered from GitHub or as part of the Fightcade matchmaking service. Regardless of how you get it, you will always have the option of using it autonomously for P2P games using matching codes on a matchmaking Internet server, via a direct IP connection or a virtual LAN such as zeroTier or Radmin.
Changelog:
– Fix Score Transmitting (disabled by default for Fightcade)
A fork of Flycast, a multiplatform Sega Dreamcast, Naomi and Atomiswave emulator. Intended for netplay and quality of life improvements for training & online tournament play - blueminder/flycas...
Xemu is a cross-platform and open source application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems.
This project is an active branch of the XQEMU project, which is itself based on the QEMU project which is popular and very actively maintained.
It is the best Game Boy and Game Boy Color emulator. Extremely accurate and faithful, he does not throw PDs that do not work on a real Game Boy by default (yet a hack can be activated).
All games work perfectly with the exception of a handle using an additional special chip in the cartridge
changelog:
– Added « MGB reality » (gameboy pocket) colorscheme and frame blend and doubler, and setting to automatically switch between DMG and MGB colorscheme and border
– Fixed a number of bugs
Created by Rich Whitehouse, BigPEmu is the first Atari Jaguar and Jaguar CD emulator to offer compatibility with the entire commercially available cartridge library and offers excellent performance and a wide variety of unique features.
It should be noted that at the base it was a closed source emu which was integrated into the Atari50 compilation. Without a shadow of a doubt, Jaguar's best emulator in front of Phoenix (which remains the best 3DO emulator), the VirtualJaguar, Mame and everything else.
Changelog:
Version 1.12
– New D3D12 video plugin. The shader tool has also been updated and supports generating DXIL.
– New Windows ARM64 builds. Less frequently used platform-dependent functionality may remain unimplemented on this platform.
– Added a Blitter capture feature for...
Play is an emulator of PlayStation 2 and Namco System 2X6 (as well as the System 147/148 variants) for Windows/MacOS/iOS/Android. It is currently written in C/C plus and uses a cacheting and instruction recompilation system to achieve better performance while emulating the CPU.
The emulator can operate a set of games. The author's goal is to achieve a level of quality that will allow anyone to play their favorite PlayStation 2 game on their PC.
– Minor optimizations.
– Compatibility improvements (Fatal Frame 2/3).
– Fixed map rendering in Oneechambara games.
– Reorganized Namco System 147 arcadedefs and added some new ones.
ares is a multi-system emulator that began development on October 14th, 2004. It is a descendant of higan and bsnes, and focuses on accuracy and preservation.
Created by DH and Hykem (and joined by a set of developers), RPCS3 is a multi-platform Playstation 3 emulator that aims to become as complete as possible. It was primarily a disassembly but now pushes performance to the point of running a certain number of commercial games, thus becoming the first PS3 emulator emulating commercial games, however it requires an extremely high-performance PC.
Indeed, you will need nothing less than a CPU type core i7 plus 4Ghz (see minimum config required on the official website), a recent nVidia GTX graphics card, high-performance DDR4/5 memory, or a recent operating system to hope to launch games in a relatively smooth mode (but be careful it depends a lot on builds and games).
Several rendered is available to you: None, OpenGL, DirectX12 (Windows 10 only) and Vulkan (which aims to eventually replace...
It is a user interface that is simple to use for mupen64plus (which it integrates), free and open source is written in C-plus.
Changelog:
– Fix parallel-rsp regression introduced in v0.5.8 (see libretro/parallel-rsp-12)
– Fix corruption when using GLideN64 and resizing the window (seet gone/GLideN64-2835)
– Fix changing save state slot always selecting slot 0 on some system configurations
– Fix changing speed factor always using 0% on some system configurations
– Add color settings for the OSD in the settings dialog
– Add 'Test Rumble' button to the options dialog in RMG-Input
– Add 'Play Game with State' to the context menu of the ROM browser
– Add '-load-state-slot' commandline option
– Update cheats and GLideN64
SpecEmu is a Spectrum emulator created to run on Windows, it requires DirectX. Entirely written in Assembler, it is therefore very fast and faithfully reproduces a 'X Spectrum' hardware.
Created by DS Baxter (aka)Shonumi Ikozumo) GBE an emulator of GameBoy/Color, GBA and NDS for Windows. The aim is to create an emulator.Ultra-portableusing C and SDL, document the functions of the Game Boy by a clear code, and add many improvements (graphic filters, codes, custom sprites, etc.).
– Reworked Pokemon Mini netplay to be much simpler. All players need to do isole each point instance of GBE to the correct player (e.g. Player 1, Player 2, etc.) using the F4 hotkey.
– Added support for the Glucoboy. GBE now allows players to manipulate various stats that unlock in-game Glucose Reward Points.
– Improved support for the Campho Advance. Menus work, contact data can be saved, and handles basic virtual calls. No own audio/video yet.
– Improved support for the Play-Yan and Play-Yan Micro. Audio/video output yet
– Added support for the Nintendo MP3 player. No audio/video output yet, but menus are accessible...
Hypseus is a Daphne fork created by Matt Ownby. It is an SDL2 version of Daphne and Monkey.
It is a program to play Laserdisc arcade games on PC, Mac or Raspberry Pi.
This version includes support for Monkey and Monkey2 for Fan Made and American Laser Games.
Hypseus is a Daphne fork created by Matt Ownby. It is an SDL2 version of Daphne and Monkey.
It is a program to play Laserdisc arcade games on PC, Mac or Raspberry Pi.
This version includes support for Monkey and Monkey2 for Fan Made and American Laser Games.
It is a very precise GameBoy Advance emulator written in C. It aims at accurate cycle emulation where possible, while offering improvements such as better audio quality.
Some characteristics:
– Very high compatibility and accuracy (see Precision Chapter)
– HQ audio mixer (for games that use Nintendo's MusicPlayer2000 sound engine)
– Post-processing options (colour correction, xBR-scale and simulation of LCD phantom images)
– Support for backup status (10 backup locations available)
– Support for the game controller (the buttons and the axes can be remapped)
– Loading of ROM from archives (zip, 7z, Tar and limited support from RAR1)
– Emulation RTC
– Solar sensor emulation (e.g. for Boktai – The sun is in your hand)
The changes:
– UI: implement an option to pause the emulator when the window is inactive
– UI: improve lack of response to input changes in the sprite...